SkinnedMesh Class
SkinnedMesh is a Mesh that has a Skeleton attached.
A skeleton contains bones that are used to animate the vertices of the geometry.
Based on SkinnedMesh documentation for the object can be found at https:// threejs.org/docs/index.html#Reference/Objects/SkinnedMesh
Methods
bind
-
skeleton
-
bindMatrix
Bind a skeleton to this SkinnedMesh. The bindMatrix gets saved to .bindMatrix property and the .bindMatrixInverse gets calculated.
This is called automatically in the constructor, and the skeleton is created from the bones of the Geometry passed in the constructor.
Parameters:
-
skeleton
Skeleton -
bindMatrix
Matrix4
dispose
()
Dispose mesh along with its material and geometry.
Properties
drawMode
Unknown
Determines how the mesh triangles are constructed from the vertices.
Only works when the geometry is a BufferGeometry.
Default: TrianglesDrawMode
geometry
Geometry
Geometry defined the object structure.