SSAOShader Class
Screen-space ambient occlusion shader
- http:// devlog-martinsh.blogspot.com (assembled by Martins Upitis)
- http:// www.gamedev.net/topic/550699-ssao-no-halo-artifacts/ (original technique is made by ArKano22)
Modified to use RGBA packed depth texture (use clear color 1,1,1,1 for depth pass)