The AnimationMixer is a player for animations on a particular object in the scene.
When multiple objects in the scene are animated independently, one AnimationMixer may be used for each object.
The object stores animations in its animations attribute, wich is an array an of animation clips.
Create actions from array of animations.
Array of animations.
Pause animation playback.
Set animation mixer time.
Time in seconds.
Stop animation playback.
Update animation state.
Time since last call.
If set true the mixer is updated even if it isnt playing.