The ParticleEmitterControl class.
A map of options to configure the emitter.
Disables th emitter, but does not instantly remove it's particles fromt the scene. When called, the emitter will be "switched off" and just stop emitting.
Any particle"s alive will be allowed to finish their lifecycle.
Enables the emitter. If not already enabled, the emitter will start emitting particles.
Remove this emitter from it's parent group (if it has been added to one).
Delgates to group.prototype.removeEmitter().
When called, all particle"s belonging to this emitter will be instantly removed from the scene.
Resets all the emitter"s particles to their start positions and marks the particles as dead if the force argument is true.
If true, all particles will be marked as dead instantly.
Simulates one frame worth of particles, updating particles that are already alive, and marking ones that are currently dead but should be alive as alive.
If the emitter is marked as static, then this function will do nothing.
The number of seconds to simulate (deltaTime)