Spine animation object, to used with animation produced inside Esoteric spine.
Based on the official threejs runtime code available at https://github.com/EsotericSoftware/spine-runtimes.
More information abou spine available here www.esotericsoftware.com.
Get all available animations.
Get skins available for this animation.
List of skins available for this animation.
Update mesh geometry from animation state before rendering.
Set animation from track number and name.
If true the animation plays in loop.
Set skin to be used by this animation
Texture atlas information.
Spine animation data.
Array of SpineTextures used by the animation.
Animation currently playing, animations are split into tracks.
An animation (e.g. walk) can be composed of multiple tracks.
Indicates the loop mode of the animation if set true the animation starts again after it ends.
The animation can have multiple skins that define diferent sets of textures for the same animation.